A Mumbai-based character artist living in Utrecht, Netherlands with a passion for storytelling through visual design. Proficient in 2D and 3D character creation, animation, and concept art.
In this role, I was responsible for developing various in-game assets, including character designs, outfits, and environmental elements that contribute to the game's visual identity. Check the highlights of the game to view some of the work I contributed, which was pivotal in defining the overall aesthetic and player experience.
Working on this project allowed me to enhance my skills in 3D modelling, texturing, and game asset creation, while collaborating with a talented team of developers and artists at Roblox Super Heroes B.V..
I worked at Waldner Laboreinrichtungen SE & Co. KG from 20 June 2022
to 22 July 2022 in the technical departments. Waldner is a German, family owned and global
operating group in Wangen, Germany. Waldner develops and builds high quality capital goods
according to customer specific needs mainly for the food, research and education business sectors. It
is the market leader for lab solutions offering conceptual planning, specialized furniture, media
infrastructure systems, safety components and full lifecycle services.
• I was entrusted with typical tasks in Design where I used Autodesk Inventor to create the
fundamental designs of the devices such as fume hoods etc.
• At Research & Development I was responsible for helping develop concepts of their devices.
• At IT I helped manage certain IT infrastructure initiatives at Waldner.
• At Concepts & Innovation is where I learned how the entire floorplan of labs, classroom etc.
is planned & layout designed
• Digital Construction is where I used Blender to create animations (Walk Through) that could
be used to demonstrate the functionalities to customers