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Siddhartha Hajra
Siddhartha Hajra
3D Artist and Game Dev
Utrecht, Netherlands

Summary

A Mumbai-based character artist living in Utrecht, Netherlands with a passion for storytelling through visual design. Proficient in 2D and 3D character creation, animation, and concept art.

Skills

Rendering3D ModelingCharacter ModelingDigital SculptingUV MappingArchitectural VisualizationPBR Texturing

Software proficiency

Unreal Engine
Unreal Engine
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Unity
Unity

Productions

    • Video Game
      Mega Goddess Tycoon
    • Year
      2025
    • Role
      3D Artist
    • Company
      Roblox Super Heroes .B.V

Experience

  • 3D Artist Intern at Roblox Super Heroes B.V.
    Utrecht, NL
    June 2024 - December 2024

    In this role, I was responsible for developing various in-game assets, including character designs, outfits, and environmental elements that contribute to the game's visual identity. Check the highlights of the game to view some of the work I contributed, which was pivotal in defining the overall aesthetic and player experience.

    Working on this project allowed me to enhance my skills in 3D modelling, texturing, and game asset creation, while collaborating with a talented team of developers and artists at Roblox Super Heroes B.V..

  • 3D Artist Intern at Waldner Laboreinrichtungen SE & Co. KG
    June 2022 - July 2022

    I worked at Waldner Laboreinrichtungen SE & Co. KG from 20 June 2022

    to 22 July 2022 in the technical departments. Waldner is a German, family owned and global

    operating group in Wangen, Germany. Waldner develops and builds high quality capital goods

    according to customer specific needs mainly for the food, research and education business sectors. It

    is the market leader for lab solutions offering conceptual planning, specialized furniture, media

    infrastructure systems, safety components and full lifecycle services.

    • I was entrusted with typical tasks in Design where I used Autodesk Inventor to create the

    fundamental designs of the devices such as fume hoods etc.

    • At Research & Development I was responsible for helping develop concepts of their devices.

    • At IT I helped manage certain IT infrastructure initiatives at Waldner.

    • At Concepts & Innovation is where I learned how the entire floorplan of labs, classroom etc.

    is planned & layout designed

    • Digital Construction is where I used Blender to create animations (Walk Through) that could

    be used to demonstrate the functionalities to customers